Devlog & announcements
News
What's shipping, what's changing, and why.
Character creation is live
Real starter options pulled straight from the client, with a live preview rendered by the same compositor that draws every portrait on this site.
Characters get their own page
Signing in now actually shows up in the header — and character creation moved off the homepage into a page of its own.
The entire v83 protocol is now documented — 340 packets, browsable
Every send and recv opcode this client speaks now has a real, structured schema behind it, generated directly from the wire format.
How our status page gets its numbers
It asks the running servers directly, every few seconds, over the same bus they use to talk to each other.
There's a real launcher now
Docks the actual game window inside itself, shares your site sign-in, and updates itself — plus the story of the bug that made the whole game vanish without a crash log.
Three services, one message bus
Login, channel, and a supervisor watching over both — three real services, each its own process, coordinating over a real message bus instead of a shared database table.
Welcome to Project Syrup
A classic-era server, rebuilt from scratch — here's what that means, and what's coming next.